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- And each group of three slots has its own mutagen slot, which further enhances those abilities, as long as they are colour-coded the same way as their corresponding mutagen. Abilities are only.
- These abilities improve Potions, Bombs, Mutagens, Decoctions, and Oils. These Skills appear Green when equipped. Enables the brewing and drinking of Witcher Potions. Heightened Tolerance: Increases Potion overdose threshold by 5%. Potion duration time: +5%. Refreshment: Each Potion Geralt imbibes heals 5% of maximum Vitality.
Hello Witchers. CD Projekt RED brings us their DLC 'Blood and Wine.' This latest installment brings us so much change. In this guide, you'll learn everything about The Witcher 3: Wild Hunt Mutagen Transmutators and new mutations. So if you were wondering what to do with all those extra mutagens, your prayers are about to be answered.
Be sure to check here for more guides to help you achieve success throughout your journey. For this DLC, we also have a guide to getting started that will help you start off on the right foot.
First thing first, this guide is divided into two main sections:
Final Notes On The Best Skills in Witcher 3. Keep in mind that the activated skills are limited by skill slots. So pick and choose them based on your requirements, playstyle and weaknesses. The Blood and Bone expansion will give Geralt an additional four skill slots.
- Quests and Merchant
*Note: All mentioned quests must be completed.
View from the Beauclair Palace
Quests and Merchant
Turn and Face the Strange Quest
This quest will begin with a letter from Yennefer. She tells you about Professor Moreau and his work into Witcher mutations. You will need to locate his journal in the cemetery at the Lebioda's Gate just outside the city. Use the 'Old Map of Toussaint,' to locate the underwater elven ruin, Dol Naev'de, Valley of the Nine. Here you will fight your way to Professor Moreau's laboratory, where you will learn about his quest to cure the witcher mutations.
He developed a mutated giant centipede albumen, but unfortunately, his experiment failed upon curing the witcher mutations. Professor Moreau, however, succeeded in creating more witcher mutations.
There are twelve new mutation abilities:
- Toxic Blood: Each time you're injured in melee combat, the attacking enemy receives 1.5% damage for every point of your Toxicity level, up to 411% max.
- Euphoria: Each Toxicity point increases damage by swords and sign intensity by 0.75% to 205.5% max.
- Mutated Skin: Each Adrenaline point decreases damage received by 15% (up to 45%).
- Magic Sensibilities: Signs deal critical hit chance and damage increase from 38% to 178% damage. Enemies killed by sign critical hits explode.
- Piercing Cold: When Aard is cast, you have an additional 25% chance of freezing enemies. Those who are simultaneously knocked down and frozen, die. Those not frozen, receive additional 2820 damage.
- Conductors of Magic: When a sword is drawn, magic, unique, and witcher swords increase sign damage by 50%.
- Deadly Counter: Sword attacks deal 25% more damage to human enemies immune to counterattack and monsters.
- Bloodbath: Each fatal blow made by sword dismembers the enemy or activates a finisher. Each blow made in melee combat increases attack power by 5% until combat ends. Bonus is lost upon taking damage.
- Cat Eyes: Crossbow damage increased from 129 to 789 (depending on crossbow equipped) and critical hit is increased by 50%. Enemies hit with full health lose 15% Vitality.
- Metamorphosis: Applying critical effects to enemies activates a random decoction for 120s with no Toxicity cost. The max number that can be activated is three.
- Adrenaline Rush: Sword attack power and sign intensity increase for 30s by 30% for each enemy (after the first). If fighting eleven enemies, the bonus will be 300%.
- Second Life: When Vitality reaches 0, you become temporarily invulnerable and regenerate 100% Vitality.
No Place Like Home Quest
As a payment towards your service for the 'Beast of Toussaint,' Dutchess Anna Henrietta awards you the vineyard property of Corvo Bianco. Finally, after forever and a day of battles and contracts, Geralt of Rivia has a place to call his very own. What a wonderful 'retirement' package!
Corvo Bianco has seen better days, and it's up to you to restore her to her prime. It will definitely cost you some hefty coin too. Purchasing every single upgrade, including those that make the property shine, will cost around 14,000 Crowns. Use the fast travel feature to the property and talk to your majordomo, Barnabas-Basil. You will get a tour and a background history of the vineyard and its former owners. Once completed, he will ask you about renovations.
There are perks you can obtain by sleeping at your home. All that is needed is to select the upgrades. You will need every upgrade to acquire the achievement/trophy.
- Increase Vitality - Bed
- Increase Combat Experience - Library
- Increases Roaches’ Stamina - Stable
- Extra Bombs and Potions - Alchemy Lab (This is found hidden on the property after other renovations have been made.)
Other Perks:
- Grow Alchemy Plants - Greenhouse (*Needed for Mutagen Transmutators*)
- Have Friends Over - Guest Room
- Buff Your Weapons and Armor - Armorer’s Table and Grindstone
- Display Weapons and Armor - Weapon Rack and Armor Stand
The greenhouse is the only place to find the specific herbs needed to make the Mutagen Transmutators. I did notice that the only trophies and wall hangings you can place will come from the 'Blood and Wine' expansion. Armor stands and weapon displays can use every item you have from throughout the entire game.
The Perfumery Merchant
The Perfumery merchant is located in Beauclair. He tires of the traditional requests. He sells many alchemy items, glyphs, runestones, and:
- Potion of Clearance (1000 crowns)
- Potion of Restoration (1000 crowns; you will need a few of these too)
- Formulas for the Mutagen Transmutators (priced from 190 crowns to 246 crowns; some formulas may be found at random)
The merchant also sells the formulas for the Superior Draconid Oil and Superior Cursed Oil for 142 crowns each.
Unlike the Potion of Clearance that resets your ability points completely, the Potion of Restoration only returns the ability points used towards your new mutations. The mutagens that are used do not get reallocated, this is where Mutagen Transmutators come in handy.
What are Mutagen Transmutators?
Mutagen Transmutators allow you to change the type and color of an existingmutagen. So, in plain English, for your new mutation perks, if you have more blue than green, or red than blue, you can fix that to have the necessary mutagens to acquire these new mutations. The new witcher mutations not only cost Ability Points, but specific mutagens too.
Blue Mutagens
- Lesser Mutagen Transmutator: Red to Blue - 190 crowns
- Lesser Mutagen Transmutator: Green to Blue - 190 crowns
- Mutagen Transmutator: Red to Blue - 209 crowns
- Mutagen Transmutator: Green to Blue - 209 crowns
- Greater Mutagen Transmutator: Red to Blue - 246 crowns
- Greater Mutagen Transmutator: Green to Blue - 246 crowns
Blue Lotus flower is a new ingredient required to make all blue mutagens (Corvo Bianco greenhouse).
Green Mutagens
- Lesser Mutagen Transmutator: Red to Green - 190 crowns
- Lesser Mutagen Transmutator: Blue to Green - 190 crowns
- Mutagen Transmutator: Red to Green - 209 crowns
- Mutagen Transmutator: Blue to Green - 209 crowns
- Greater Mutagen Transmutator: Red to Green - 246 crowns
- Greater Mutagen Transmutator: Blue to Green - 246 crowns
Nazairi Basil is a new ingredient required to make all green mutagens (Corvo Bianco greenhouse).
Red Mutagens
- Lesser Mutagen Transmutator: Blue to Red - 190 crowns
- Lesser Mutagen Transmutator: Green to Red - 190 crowns
- Mutagen Transmutator: Blue to Red - 209 crowns
- Mutagen Transmutator: Green to Red - 209 crowns
- Greater Mutagen Transmutator: Blue to Red - 246 crowns
- Greater Mutagen Transmutator: Green to Red - 246 crowns
Winter Cherry is a new ingredient required to make all red mutagens (Corvo Bianco greenhouse).
Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.
To beat The Witcher 3: Wild Hunt, you must take down a handful of difficult opponents, chief among them Imlerith, a hulking brute and master tactician. Covered in armor and wielding a large mace, he won’t hesitate to spill Geralt of Rivia’s blood on the battlefield. We prefer you remain alive, and will tell you how to lay the smack down on one of the most difficult enemies you’ll face.
After beating Imlerith, kill the remaining enemies with Prima's The Witcher 3 Boss Guide.
Imlerith Walkthrough
Based on Imlerith’s appearance, the big lug appears to be on the slow side, but this is an illusion from CD Projekt RED to make you feel overconfident. Whatever you think about this adversary at the beginning of the fight will quickly change after he teleports behind Geralt of Rivia while attempting to crush his head with the war mace. You don’t want to be on the receiving end of this attack.
At the start of the battle, utilize different potions to increase the odds of staying alive. In particular, you can’t go wrong with Swallow, Full Moon, Tawny Owl and Blizzard. Even Thunderbolt proves useful, so long as you’re confident. Grapeshot Bombs and Dancing Star will not only hurt him, but also disrupt his combos. Meanwhile, Samum Bombs temporarily blind Imlerith.
Similar to Caranthir and Eredin, Imlerith will receive Ice Armor each time he teleports. You want to use Igni Sigh magic to melt this ice as quickly as possible. Doing this is easier said than done because Imlerith teleports repeatedly, so you may have to settle for nailing him with strong attacks for now. If he goes to teleport, roll towards Imlerith to put some distance between him and Geralt. Now’s a good time to equip the Fleet Footed Combat Ability, which lessens damage taken while rolling.
Do not try countering or parrying his mace. It’s impossible. Roll away or dodge these attacks. In addition, remain as close to Imlerith as possible and try to flank. The goal is to attack from behind to avoid dealing with his shield.
The aforementioned shield is a huge pain. Imlerith uses it to block most of Geralt’s attacks. To gain the advantage, throw Grapeshot Bombs. Don’t avoid the shield altogether. Repeated strikes will cause it to break down and then get tossed, giving you the chance to go on the offensive.
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This is all about picking and choosing opportunities, however few. Dodge and then hit Imlerith, or strike in between his attacks. The former strategy is by far the safest. You must nail down the timing to make the latter approach effective.
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With 20 percent of his Vitality remaining, Imlerith tosses the shield and tries to destroy Geralt with a combination of teleports and mace attacks. Dodge and roll like crazy.
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From this point on, rely on Igni Sign magic, then dodge until Imlerith’s mace gets stuck in the ground. Hit him with one heavy attack and immediately dodge to avoid his teleport counter. Have Tawny Oil on hand to quickly regain Stamina.
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Be patient, wait for the best moments to attack and you’ll emerge victorious.
Of course, tougher opponents remain. Thankfully we have tips for beating Caranthir and the final boss, Eredin. When you beat the game, head back to Prima’s The Witcher 3: Wild Hunt walkthrough, where we tell you how to repair Geralt’s sword, find the Cat School Gear and the most powerful Gwent cards to build the ultimate deck.